UPDATE OUTHere is a list of things that have changed since the last update and the state of the game as a whole, along with what will be happening in the future.
Mechanics- After a recent combat playtest, I have redefined class abilities, arts, and spells. They now have quick reference guides and solidified action costs, along with effects. The game is getting closer to being finished mechanically. Three things remain on my list to flesh out before I’m comfortable promoting it as a playable game. Economy- The economy is in shambles. The items themselves work and make sense but their costs are all over the place. This will be heavily reworked in the future. Monsters- At the moment there are only 2 finalized monster stat blocks. I am aiming for 50 unique monsters total with some of them having plenty of variants like soldiers, or dragons. This could exponentially grow once I have started work on it. Examples- Because the game lends itself to manipulating its very rules, and creating new abilities, equipment, and items. It could benefit from having more examples for the GM and players. GM’s guide- This is the second half of the book. It will include GM inspiration notes, travel tables, loot tables, gods, factions, the world map, and all the interesting things you can find in it. I have been working on this in tandem and would say I’m about halfway through it. The world- The map is finalized and each city, port, region, and territory has its own unique places of interest, politics, and npc’s. They will continue to get fleshed out but the necessities are there. The factions- Factions are advanced classes that demand a sacrifice from you in order to join. In turn they unlock abilities that are overwhelming and unique to each one. I have a dozen fleshed out but would love to have at least 25. The tables- I have finished the travel table. It allows the GM to fill the void of travel between points of interest with unique things the players can come across. I have also begun the loot tables, allowing the players to find unique and interesting items along their journey. Both of these should help mitigate the workload of the GM. The gods- There are 8 elder gods who then lent their strength to 24 disciples now known as the Thelvin. In total 32 gods exist in the realm. Each one now holds dominion over an aspect of life. Their dominions, offerings, and history are already fleshed out. The book itself- I am constantly re-writing and fine tuning the layout of the book. What is published now is just a quick fix to the problems I was having and intend on adding art and other aspects to fill the voids on each page. Playtesting- If you are one of the brave souls that wish to read the book and playtest it I can guarantee that you will be able to make a character, fight against the monsters included, or fight amongst each other. Unless you want to use your own setting, adventuring will be difficult without a good GM. Instead I would ask that you make characters and arena battle them with the rules available. Any feedback is appreciated.
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April 2024
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